01 / ADD PRESSURE
Passenger surge
Send a burst of passengers into a station and the stations next to it. Try a busy interchange like Times Square.
Targets your selected stationNEW YORK / THE QUICK START
An AI runs the New York subway. You get three disruptions to make its day worse.
Play New YorkFree to play · No account · Nothing to install
Your first 90-second challenge
Enter the city and choose Challenge Jev. You’ll play your own copy of that moment.
Find a station, then choose a disruption. A blackout at Times Square is a good first move; each move can be used once, so the order you play them in matters.
Follow the highlighted stations, crowding and next AI action. Use your remaining moves when the cooldown clears.
Finish the challenge and share your result link. Your friend can replay it, then try to beat you from the same starting conditions.
YOUR TOOLKIT
Choose the place. Pick the moment. Watch what changes.
01 / ADD PRESSURE
Send a burst of passengers into a station and the stations next to it. Try a busy interchange like Times Square.
Targets your selected station02 / BLOCK A STOP
Temporarily close a station. Watch its waiting crowd and the pressure on neighboring stops.
Targets your selected station03 / HOLD THE TRAINS
Hold trains on the busiest line through your station. Crowding builds along the stops either side.
Targets a line through your station04 / HIT THREE HUBS
Cut power at your station and two nearby hubs. Use the map to follow the affected stations.
Targets your station and two nearby hubsTHE OBJECTIVE
Try to cause a collapse before the 90 simulated seconds are up. Here’s how completed challenges compare.
A broken network beats one still running.
Cause the collapse in fewer simulated seconds.
Damage is the average health lost across the 90 seconds, so early and lasting pressure counts. Matching results share the same rank.
A FEW GOOD QUESTIONS
The station geography is real. Trains, crowding, health and disruptions are simulated. Official MTA alerts and arrivals appear separately as context. Nothing you do affects real transport.
The clock counts simulated seconds. Jev needs time to make its decisions, and personal play pauses when you leave the page. The first disruption starts your challenge clock.
Daily challenges use a shared starting setup for each city, rule out one move for the day, and reset at midnight UTC. Completed server-verified runs can enter guest standings. You can use an optional nickname; saving or sharing publishes that name, result and replay.
Yes. A saved moment or early-ended run is labeled separately from a completed challenge score. Your history stays on this device; shared links let other people open the recorded run.
Replay shows the recorded choices. A rematch starts from the same conditions and asks Jev for fresh decisions, so its responses can differ.
Explore the New York results and sources or read the methodology. Health is a game index, not a measure of real-world transit performance.
YOU’VE GOT THE IDEA.
Play → Make your first move → See what happens.